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It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players.The rapid availability of the Internet in the 1990s led to an expansion of online games, with notable titles including Nexus: The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997), Lineage (1998), Starcraft (1998), Counter-Strike (1999) and Ever Quest (1999).A specific subgenre of strategy video games referred to as multiplayer online battle arena (MOBA) gained popularity in the 2010s as a form of electronic sports, encompassing games such as the Defense of the Ancients mod for Warcraft III, its Valve-developed sequel Dota 2, League of Legends, Heroes of the Storm, and Smite.Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.These games, also known by their related technology as "Flash games" or "Java games", became increasingly popular.Browser-based pet games are popular amongst the younger generation of online gamers.The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players.
Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play.
Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly Java Script, ASP, PHP and My SQL).
The development of web-based graphics technologies such as Flash and Java allowed browser games to become more complex.
Many different styles of massively multiplayer games are available, such as: Xbox Live was launched in November 2002.
Initially the console only used a feature called system link, where players could connect two consoles using an Ethernet cable, or multiple consoles through a router.